Thursday, March 24, 2011

Tej Kohli Explains How to Create Animated 3D Models and 3D Movie Scenes

Tej Kohli animation career blog is back with another easy to understand tutorial on how to create animated 3D model and make 3D movie scenes. Read the complete guide below on Tej Kohli Blog.
Creating 3D movie scenes with animated models is something that artists make with design software like Blender or Maya. These programs come equipped with functions for making 3D scene's models and generating series of animated images embracing those models. The first thing than an artist must create when making a 3D movie is its model and environment. This may involve exhaustive research and groundwork into prior related artwork. With proper research artists are able to create authentic models, for example the Titanic Ship model in the movie Titanic. Advantages of creating 3D scenes with models are many but most important is the personal satisfaction of creating a world out of your own imagination.

1. To begin, open a 3D design & animation program on your computer. Then click the 'create' or 'draw' in the menu. This step starts a procedure that will bring out a 3D scene demonstrating a ball bouncing into a basket. It is a sample project which will introduce you to various concepts and procedures you can execute while making other animated scenes.

2. Under the 'create' menu, click the 'box' item. Then click and drag in the 'perspective' viewport to create the box's base. Once the box fills the view-port's screen, release the mouse and slightly drag upwards to form the box's height. After this click to finish the box. You have created a ground model on which the ball will bounce.

3. Start creating the ball by clicking on the 'sphere' item under the 'create' menu. Then click and drag anywhere atop the ground you created in the last step to create the ball. Release the mouse once the ball has reached its ideal size.
Tej Kohli has a keen interest in 3D animation, despite not taking it as a full time career.

4. Click the 'create' menu's 'cylinder' item. Click and drag on the ground model an a position opposite to that of the ball. This action will ascertain the cylinder's base. To grow the cylinder's height, release the mouse and drag upwards. Click again to complete the cylinder.

5. Next, select the 'animation' menu heading and then click the 'make keyframe' function under it. This action will generate a frame of the 3D movie. The software will automatically calculate the movie frames between your key-frames to complete the movie.

6. Keep dragging the animation time slider at the bottom of your screen until it frame counter reads '50'. Movie's current frame advances with this action and enables artist to create a new keyframe.

7. Select the ball and then click you 'Modify' menu's 'move' command. This command allows you to move 3D models. Then drag the ball in upward direction and little towards the cylinder. Then create another keyframe as instructed in step 5.

8. Drag the animation time slider to frame 100, then move the ball back down to the ground, and slightly closer to the basket. Make another keyframe.

9. Repeat this cycle of increasing the animation time slider by 50 frames, moving the ball toward the basket's top, then making a keyframe. Once the ball has reached the basket, continue to the next step.

10. Click the "Animation" menu's "Preview" command to view the ball bouncing into the basket.
11. Click the "Render" menu's "Render animation" command to produce a more realistically shaded version of the completed animated scene.
To read more informative articles by Tej Kohli, keep reading us.

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