Wednesday, October 27, 2010

Learn How to Create 3D Animations with Tej Kohli

Tej Kohli explains the art of creating 3D animation on your computer.

The three dimensional animations or 3D animations as they are popularly called are an aspect of art form that requires state-of-the-art computers and software applications. 3D animation is comparatively easier than 2D and can be done by anybody for both commercial or personal purposes. All you need to have is some basic knowledge of the computer, a few creative ideas and you can create 3D animation with ease. Given below is Tej Kohli's step by step guide to creating 3D animation:
  1. To begin with, using a pencil draw on a paper what you want to create as your 3D character.

  2. Now, select a 3D animation software to create your animations. There are plenty of free 3D software available on the internet such as Anim8or or Blendor.

  3. Download, install and launch the 3D animation software. Also make sure that you learn all the functions by reading instruction manuals that come along with the software.

  4. Follow the instructions in the manual to create your drawing and save it side by side.

Remember, that practice makes the man perfect, and this stands true in this respect as well.

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Monday, October 11, 2010

Tej Kohli Explains the Cartooning Process

Welcome back to the Tej Kohli Animation Blog. Today, Tej Kohli will explain you about the process of cartooning and various steps involved in it.

Pre-Production

The pre-production stage of cartooning starts with a storyboard, where the complete story is rendered in comics style to give an illustration of how the story proceeds besides serving as a guide for the animators. These graphics or drawings can be laid out on either poster board, large sheets of paper or a foam board. In the West, especially the North America, this voice acting is also recorded in the animation so the animators can use it to guide their work. Whereas, in Eastern animation, the voice acting is recorded to match the animated images instead of the other way around.

Animation Drawing

In this process, the animated drawings are sketched onto 'cels', which are individual character pictures for every single moment, including the slightest movement made by the characters. The animator first draw cel pictures on a paper as an outline and, originally were scanned and printed on plastic celluloid sheets and painted in hand. Nowadays, these outlines are usually uploaded and colored through a computer. The background images is also drawn. One may use these drawings repetitively as they remain static throughout the scene.

Shooting the animation

All the cels required for one animation frame are laid out on the scene backdrop to generate the entire setting of the frame. Then, the camera shoots the frame. A second of animation uses about 26 frames on an average, thereby, requiring the use of thousands of cel sheets places singularly on the background and shot one at a time. The frames, when rightly placed and shot in action, can create action when the recording is replayed. Once the recording is done, the music, voices and other sound effects are introduced to the animation, and the whole show can then be edited to get the final outcome.
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