Sunday, May 25, 2008

3D Animation Glossary : B

Beauty Pass : Beauty pass is one the scene that features most significant information about objects , when rendering multiple passes of the scene. It contain main full-coloring
rendering of those objects, including diffuse illumination and does not having any significance with reflections, highlights, and shadows, which are usually separate passes.
Bit Depth: Bit is the smallest unit for storing object in memory , A 1 bit image is Black and white , 8 bit image provide 256 color palette, 24-Bit provides 16.7 million color that also called true color . A 32-bit image provides the same palette, plus an 8-bit greyscale alpha channel. So Bit Depth is nothing but “number of bits used to define shade or color of each pixel with in an image.
Bitmap : An image arranged accordingly to bit location in columns. Resolution of a PostScript file processed through a RIP will have a bitmap image with the characteristics and resolution of the particular output device (for example, laser printer at 300 upto 1200dpi, imagesetters at 1270dpi upto 5080dpi).
Blinn :Shading.
Blue screen Footage :Its can be defined as live footage shot against with single backdrop color (either green or blue) with a view to composition it into computer generated background. Every pixel with the same color value as the backdrop is replaced by CG image.
Bone: Rigid object similar to real bone which is placed inside the ‘skeleton’ of
a character during the process of rigging it for animation Bone movement acts upon the mesh
of the character model, deforming it.

Boolean : In the animation terminology Boolean is nothing but making an object , combining two objects with mathematical operators. The operation which are applied on that objects are subtraction , merging or even intersection of two objects.
Bounding Box : Smallest regular shaped box which enclosed a 3D object usually rectangular in shape .
Bump Map : 3D software package used a black and white image to simulate three dimensional detail of on the surface of an object . When projected over the surface of the object, parts of the surface beneath white areas of the image are raised; those beneath black
areas are depressed. Bump mapping is purely a rendering effect, however, and does not affect the underlying geometry of the model.
Navtej KohliEnterprises
Navtej Kohli Biography Collection
Navtej Kohli :MD Pathology
Tej Kohli Animation Career Guide

Thursday, May 15, 2008

3D Animation Glossary : A

3D : Its basically Three-Dimensions graphic view of any part of body or even space that have width, length and Breath .

Algorithm : It’s a procedure following which we can get designated results , in 3D animation terms are algorithm used for generating texture , rendering images and controlling behavior or motion of any object by calculating mathematically .
Alpha Channel : Top 32-bit pixel which mainly used for other type of calculation besides generating color for image , its contains mask data which is used for separating an image from background which can be used for composition .
Ambient Light: Illumination level which generating artificially and representing infinite diffuse reflections from all surface wihin 3D scene , making possible that even surface without direct illumination become
visible to the user.
Animation: Process which create illusion of movement by projection of a still image series called frames. Sometimes its refer collection of techniques for making an 3D animation films and controlling object motion and camera for making a shot or scene in a animated move. More specially animation is keyframe animation , in which artist sets objects positions at certain key points in a action of scene and computer calculated their intervening positions through a
process of interpolation or ‘inbetweening’,and proceduralanimation, in which the motion is controlled automatically via a series of mathematical formulae.
Animatic : Basically its nothing but be rough sketch or even animation that give animator some idea about timings of sequence for making animated storyboard .
Anti-aliasing : Method of reducing or preventing rendering art facts by using color information to simulate a higher screen resolution .Basically process of softening the unnaturally precise or stepped edges (sometimes known as ‘the jaggies’) created when a computergenerated
object is placed against a contrasting background by using pixels of intermediate shades as a buffer between the two.
Aperture : While we taking about real camera size or openings that light passes through ( knows as f-stop) in order to reach the film. Larger the f-stop smaller the opening. Sometimes Animation software make you able to mimic the effects of different aperture settings on a record images
Aspect Ratio : Ratio between width and height of an image of making an image. Common aspect ratio for broadcast images is 4:3 and 16:9 widescreen.
Axis :A hypothetical linear path around which an object can be rotated, or across which it can be mirrored. In the Cartesian co-ordinate system, the three world axes, X, Y and Z (width, height and depth) define directionality within the 3D universe. Hence, a co-ordinate of (0,0,0) defines the origin of the world.
Navtej Kohli Biography Collection
Navtej Kohli Rediff Blogs
Navetj Kohli Famous Book Reviews
Navtej Kohli : World famous book and Reviews
Navtej Kohli Search-
Navtej Kohli Literary Blog
Navtej Kohli Blog
Navtej Kolhi BlogSpot

Monday, May 12, 2008

Arena Animation Academy Specialist Program 2008 (AAASP 2008)

Animation and multimedia training giant Arena launched new stylist version of comprehensive 2.5 year high end supported Animation program, described as Arena Animation Academy Specialist Program 2008 (AAASP 2008), its now be latest complete 3D Animation Career Program. According to spokes person of the Arena that “the course is designed to meet industry specific needs and open the wide area for Animation professional after being trained with Arena Animation 2008 pack. According to officials “project based work in conjunction with theoretical and particle experience person can more elaborate their efforts to get what they really deserve in th Animation industry.
Says R Krishnan, Global Head, Arena Animation, “Arena Animation’s intensive course curriculum and experiential training is designed to give every student the competitive edge in the world of animation and make a great career in this new age industry. We are upgrading the course every year with the latest technological expertise so as to equip our students with the best of skills and make them valued members of this booming industry.”
Key feature of the AAASP 2008
1) Laddered learning
2) E-projects
3) Concept based modules
4) Industry Relevant curriculum
5) Upgraded version
The course which arena offered be 31-month , five semester 3D animation job oriented program . Its includes 3 session in week and each session must be 90 minute long. The eligibility for AAASP 2008 is that person have to be completed their class 12.

Know more about this course here
Arena Animation AAASP
Know more about Tej Kohli
Tej Kohli Geocities
Tej Kohli 360 Yahoo
Tej Kolhi Animation Career

Wednesday, May 7, 2008

History of Film Animation

The history of film animation began in the 1890s with the earliest days of silent films and continues through the present day. The first animated film was created by Charles-Émile Reynaud, inventor of the praxinoscope, an animation system using loops of 12 pictures. On October 28, 1892 at Musée Grévin in Paris, France he exhibited animations consisting of loops of about 500 frames, using his Théâtre Optique system - similar in principle to a modern film projector.

The first animated work on standard picture film was Humorous Phases of Funny Faces (1906) by J. Stuart Blackton. It features a cartoonist drawing faces on a chalkboard, and the faces apparently coming to life.

Fantasmagorie, by the French director Émile Cohl (also called Émile Courtet), is also noteworthy. It was screened for the first time on August 17, 1908 at Théâtre du Gymnase in Paris. Émile Courtet later went to Fort Lee, New Jersey near New York City in 1912, where he worked for French studio Éclair and spread its technique in the US.

The first puppet-animated film was The Beautiful Lukanida (1912) by the Russian-born (ethnically Polish) director Wladyslaw Starewicz (Ladislas Starevich).

The first animated feature film was El Apóstol, made in 1917 by Quirino Cristiani from Argentina. He also directed two other animated feature films, including 1931's Peludopolis, the first to use synchronized sound. None of these, however, survive to the present day. The earliest-surviving animated feature, which used colour-tinted scenes, is the silhouette-animated Adventures of Prince Achmed (1926) directed by German Lotte Reiniger and French/Hungarian Berthold Bartosch. Walt Disney's Snow White and the Seven Dwarfs (1937), often considered to be the first animated feature when in fact at least eight were previously released, was the nevertheless first to use Technicolor and the first to become successful within the English-speaking world.

The first Japanese-made anime film was the propaganda film Momotaro's Divine Sea Warriors by the Japanese director Mitsuyo Seo. The film, shown in 1945, was ordered to be made to support the war by the Japanese Naval Ministry. The film's song AIEUO no Uta was later used in Osamu Tezuka's anime series Kimba the White Lion. Originally thought to have been destroyed during the American occupation, a negative copy survived and the film is now available in Japan on VHS.

Navtej Kohli Profile on Rollyo

Sunday, May 4, 2008

What is 3D animation?

Being educated in 3D animation can open various filed like film , software etc for making career. Bureau of Labor Statistics yearly reports reveals that 3D animation expending opportunities in USA.
What is 3D animation?
Process of making characters or even computer OBJECTS (IN oops) like that they move and generate desired action. In comparison to 2d animation 3D animation image, we are able to see different angle and move around and became observable from all the angles ., like we are watching real life live objects . It’s a very new technology in comparison of currently existing technology and as 3D animation movie or even small part of movie can take time and many 3D animator help that’s why more and more 3D animator get job and work in our field . Basically person who are interested in making career in entertainment , video game industries 3D animation is best option for these people . In Real estate industry also much opportunity exist for 3D animation because now the planning of the city , building are also makes by 3D animation such that thee attract more and more people . Besides that you have technology capability and specialization in video graphics and special effects but besides that it require person own artistic talent and creativity.
Because competition exists for such positions, one who specializes in more than area of animation, demonstrating greater job flexibility, may have a greater chance of landing a higher paying job. College, universities, and technical schools offer a variety of courses in animation, graphic design or computer programming designed to prepare one for the animation, video graphics, and special effects industry. Earning a higher education, whether it is just taking individual courses or pursuing a certificate or degree program, may be beneficial for one's future career options.
Navtej Kohli Biography Collection
Navtej Kohli
Navtej Kohli Office Party
Navtej Kohli : World famous book and Reviews
Navtej Kohli Search
Navetj Kohli Famous Book Reviews

Friday, May 2, 2008

Animation Books

Here are couple of animation books recommended by experts in animation.

1. Ruff, Barry and Gene Bodio. "Softimage Design Publishing Guide: Everything You Need to Master 3-D Modeling and Animation with Microsoft's Softimage." Coriolis Group, 1997.

2. Baker, Christopher. "Let There Be Life: Animating with the Computer." Walker and Co., 1997.
3. Foley, James. "Computer Graphics: Principles and Practice." Addison-Wesley, 1995.
4. Bridgman, George. "The Book of a Hundred Hands." Dover, 1972
5. Cody, John. "Atlas of Foreshortening: The Human Figure in Deep Perspective." Van Nostrand Reinhold, 1984.
6. Carr, Robert and R.M. Hayes. "Wide Screen Movies: A History and Filmography of Wide Gauge Filmmaking." McFarland and Co., 1988.

Here is a magazine that might be of interest to you.
"Animation Magazine." 30101 Agoura Court, Suite 110, Agoura Hills, CA 91301.

So have fun reading all the material to brighten your future in animation.

Tej Kohli

Thursday, May 1, 2008

Animation Professionals Salary Band

Salaries in animation industry are as varied as any other industry. Salaried animators and multi-media artists these days are earning an average of about $44,000. In the motion picture industry the median salary is higher, at around $60,000. Here also salaries vary depending upon the employer and the region.

Computer animation and multimedia is a fiercely competitive field. Similar to the web, the entertainment industry, and other multimedia outlets continue to grow, there continue to be opportunities for talented artists to work as animators. But you really need to get the proper training at a strong computer animation school to be on that cutting edge that these employers seek. You can't think of being a novice and start working in animation. Not only do you get hands on training with the best equipment, but you also rub shoulders with those who know the industry well. This is just as important as the training itself.

Tej Kohli