- Blender – A free, open source software, Blender offers a huge range of features that are enough to create an ideal 3-D character. The package includes modeling, sculpting, rigging and rendering features, including skeleton creation with polygon meshes, and UV maps. Blender also let artists to add animation effects to their characters. Furthermore, its compatibility with all leading OS makes Blender an attractive free choice amongst animators.
- Anim8or – It is another popular open-source program which is also free. However, Amim8or doesn't have some of the more advanced features of blender. But, it has all the functionalities required to create a 3D characters including primitives for structure building, splines for curvature and texture effects. Images can be exported in various standard image formats like .JPG and .BMP. It also has animation options.
- 3D canvas – Created by Amabilis, 3D canvas is available in both a free version and two, more sophisticated pay versions. While the free version provides basic introduction to 3D modeling and animation. The features include 3D primitives, real-time rendering, background images and splines.
- DAZ Studio 3 – Basically developed for 3D character modeling, DAZ Studio 3 also comes in free and paid versions. Aimed at beginners, the free version also features the drag and drop functionality. It also comes with photo realistic and cartoon rendering options, primitives and background images. The make the character creation simpler, the software also provides free pre-made 3D models and accessories
Monday, April 4, 2011
Tej Kohli's Free Tools for Creating 3D Characters
Thursday, March 24, 2011
Tej Kohli Explains How to Create Animated 3D Models and 3D Movie Scenes
1. To begin, open a 3D design & animation program on your computer. Then click the 'create' or 'draw' in the menu. This step starts a procedure that will bring out a 3D scene demonstrating a ball bouncing into a basket. It is a sample project which will introduce you to various concepts and procedures you can execute while making other animated scenes.
2. Under the 'create' menu, click the 'box' item. Then click and drag in the 'perspective' viewport to create the box's base. Once the box fills the view-port's screen, release the mouse and slightly drag upwards to form the box's height. After this click to finish the box. You have created a ground model on which the ball will bounce.
3. Start creating the ball by clicking on the 'sphere' item under the 'create' menu. Then click and drag anywhere atop the ground you created in the last step to create the ball. Release the mouse once the ball has reached its ideal size.
4. Click the 'create' menu's 'cylinder' item. Click and drag on the ground model an a position opposite to that of the ball. This action will ascertain the cylinder's base. To grow the cylinder's height, release the mouse and drag upwards. Click again to complete the cylinder.
5. Next, select the 'animation' menu heading and then click the 'make keyframe' function under it. This action will generate a frame of the 3D movie. The software will automatically calculate the movie frames between your key-frames to complete the movie.
6. Keep dragging the animation time slider at the bottom of your screen until it frame counter reads '50'. Movie's current frame advances with this action and enables artist to create a new keyframe.
7. Select the ball and then click you 'Modify' menu's 'move' command. This command allows you to move 3D models. Then drag the ball in upward direction and little towards the cylinder. Then create another keyframe as instructed in step 5.
8. Drag the animation time slider to frame 100, then move the ball back down to the ground, and slightly closer to the basket. Make another keyframe.
9. Repeat this cycle of increasing the animation time slider by 50 frames, moving the ball toward the basket's top, then making a keyframe. Once the ball has reached the basket, continue to the next step.
10. Click the "Animation" menu's "Preview" command to view the ball bouncing into the basket.
Wednesday, January 5, 2011
Tej Kohli's Facts About 3D Animators
History : its was in the 1980s when 3D computer animation picked up popularity with music videos like 'Money for nothing' by Dire Straits and movies like 'Tron'. The demand for 3D animators has only grown since then and has become the foundation of numerous companies and businesses.
Functions : Disney's “Toy Story”was the first ever feature film in 3D. Following the suit, many other companies also released a number of super-hit 3D animation features, movies and television shows. Apart from movies and television, 3D animation has become the backbone of gaming industry ever since the 32- bit gaming systems where introduced in the market. In addition to entertainment, professional industries like engineering, aerospace, mechanical engineering and architecture have come to rely heavily on the 3D animation for design and stimulation purposes.
Education: Most of the basicas most skills that a 3D animator must possess are almost same for both entertainment and other industries. In general parlance, 3D animation has become synonymous to the 'game design'. As most renowned universities tend to focus more on game design aspect of 3D, it is usually a wiser decision for an animator to opt for best game design programs over anything else.
Tuesday, December 7, 2010
Tej Kohli Tips on How To Draw a 3D animals
Tej Kohli blog brings some more useful tips to help you create those basic 3D layouts. Read more and learn more with Tej Kohli Animation Career Help Blog.
By adding 3D characteristics and elements to your design you can make them appear more realistic and jump off the page. Incorporating these elements is easy and even children can use these techniques to enhance their simple line drawings to add depth to the animals and make them stand out of the backdrops. The first rule of thumb in 3D drawings is always draw in pencil, as it makes it easier to add shading and rectify the mistakes. However, once the basic drawing is ready, it can be later enhanced with colors.
Shading in the portion of animals creates depth. Rendering with a light color makes an object look closer while a darker color makes it look distant. For example, because the nose of the dog protrudes out, if drawing illustrates a dog's face head on, his nose area would be lighter than its cheeks and forehead.
Adding shadows will make animal pop put from its background. After deciding what direction the light would fall from, make all the shadows uniform. Given that the sun were directly in front f the animal, the shadow would fall behind it. Alternatively, if the light is coming from the left, the shadow would be slanted towards the right.
Instead of rendering the flat lines, add views from the side and back angles. For example, you may add a slanted line alongside the outline of the animal's leg to create a rounded limb. By showing a slight view of the side of the leg other than the front makes the limb emerge from the plain and give drawing a 3D quality.
Use proportion to help the animal stand out. If the head of the horse is facing towards the front and body is extended behind it, the front legs should be slightly larger than the hind legs since they are father from the view.